Bentley LumenRT for NVIDIA Omniverse Help

Materials

SettingDescription
Disable Material Loading Skip loading of materials, when opening the file.
Textures : Midmap Levels to Load Txtures larger than this will be downsampled.
Textures : Compression Size Threshold ( 0 disables compression) Textures smaller than this size won't be compressed.
Texture Streaming (toggling requires scene reload) Enables texture streaming which allows to load textures at a resolution which meets the view's needs. This reduces memory usage and load times.
Texture Streaming Memory Budget (fraction of GPU memory) Limits memory budget used for texture streaming.
MDL Animation Time Override Manually override the time value provided to MDL materials
MDL Animation Time Use Wallclock Enabling this option will use actual elapsed time for animation instead of simulated time